Thursday , December 13 2018

Adoption of ICT in Supporting Ideation Skills in Conventional Classroom Settings

Gisli THORSTEINSSON1, Tom PAGE2, Andrei NICULESCU3,4
1 University of Iceland,
v/Stakkahlid, 101, Reykjavik, Iceland
cdt@khi.is
2
Loughborough University
Loughborough, Leicestershire, LE11 3TU, UK
t.page@lboro.ac.uk
3
Spiru Haret University,

13 Ion Ghica Street, Bucharest 3, Romania
andreiniculescu@hotmail.com
4 I C I Bucharest
(National Institute for R & D in Informatics)

8-10 Averescu Blvd.
011455 Bucharest 1, Romania

Abstract: This article puts forward a case study of four related lessons, using a Virtual Reality Learning Environment (VRLE) to enhance students’ ideation skills in Innovation Education (IE) in a conventional classroom. The following research questions are answered.

  1. How could the VRLE be used with IE material in a conventional classroom?
  2. What pedagogical factors influence the innovation process and where the VRLE is used?

The lesson content is described and the overall aims, objectives and research questions stated. The specific data collection methods are explained. Subsequently, triangulated findings are reported as categories and results are discussed and analysed.

Keywords: Innovation Education, case study lessons, Virtual Reality Learning Environment, Pedagogy, Innovation process, Ideation.

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CITE THIS PAPER AS:
Gisli THORSTEINSSON, Tom PAGE, Andrei NICULESCU, Adoption of ICT in Supporting Ideation Skills in Conventional Classroom Settings, Studies in Informatics and Control, ISSN 1220-1766, vol. 19(3), pp. 309-318, 2010.