Cătălin BOJA1, Alin ZAMFIROIU2
1 Bucharest University of Economic Studies
6, Piata Romana, 010374, Bucharest, Romania
2 I C I Bucharest
(National Institute for R & D in Informatics)
8-10 Averescu Blvd.
011455 Bucharest 1, Romania
Abstract: The latest figures show a clear growth trend in using mobile devices as applications platform in different socio-economic domains and mobile application development proves to be a real priority and also a challenge for all software developers. M-Learning describes the use of mobile devices for delivering learning activities but in the light of current mobile technologies development it has a new trend of redefining the learning experience for mobile users. It is the new generation of training models. This paper examines common means of data input for a mobile learning environment. Mobile devices have special features that allow users to have a richer user experience when they interact with the M-Learning environment than they normally do with classic computer applications. This paper describes a study on students about preferred input data methods used in mobile learning applications. A prototype platform for M-Learning was developed and tested with students.
Keywords: Interaction Control, Input Methods, Mobile Learning Environment, Mobile Devices.
CITE THIS PAPER AS:
Cătălin BOJA, Alin ZAMFIROIU, Input Methods in Mobile Learning Environments, Studies in Informatics and Control, ISSN 1220-1766, vol. 22 (4), pp. 329-338, 2013.