University of Iceland
Abstract: This paper reports a research study, undertaken during the autumn of 2011, within a secondary school in Iceland. The author tried to gain experience of using digital or graphic tablets for drawing, in a school context. The research study was based on observations within a complex social/educational context, in a school classroom. Data was gathered in a naturalistic way and analysed, according to the principles of the grounded theory of Glaser and Strauss (1967). The aim of study was to develop an understanding of the value and possibilities for using more advanced drawing technologies within a school based education. The researcher based his research around the following questions: 1. What are the differences between conventional drawing and drawing with graphic tablets? 2. What is the value of using digital tablets for drawing, within the context of secondary school education? 3. How can the students’ abilities to draw using digital input devices be improved?
Keywords: Graphic tablets, drawing, digital output devices, secondary school, design, research.
CITE THIS PAPER AS:
Gisli THORSTEINSSON, Piloting a Use of Graphic Tablets to Support Students Drawing within a Secondary School in Iceland, Studies in Informatics and Control, ISSN 1220-1766, vol. 21 (2), pp. 201-208, 2012.