Past Issues

Studies in Informatics and Control
Vol. 19, No. 3, 2010

Adoption of ICT in Supporting Ideation Skills in Conventional Classroom Settings

Gisli Thorsteinsson, Tom Page, Andrei Niculescu
Abstract

This article puts forward a case study of four related lessons, using a Virtual Reality Learning Environment (VRLE) to enhance students’ ideation skills in Innovation Education (IE) in a conventional classroom. The following research questions are answered. How could the VRLE be used with IE material in a conventional classroom? What pedagogical factors influence the innovation process and where the VRLE is used? The lesson content is described and the overall aims, objectives and research questions stated. The specific data collection methods are explained. Subsequently, triangulated findings are reported as categories and results are discussed and analysed.

Keywords

Innovation Education, case study lessons, Virtual Reality Learning Environment, Pedagogy, Innovation process, Ideation.

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